Downtown Denver's got a new private eye, you! If you've ever wandered into one of those 'room escape' games on the Internet, you'll get the basic idea behind the "Tick Tock" room at
Puzzah!, except for one big twist -- you're in the puzzle and it's not online. It's the first interactive puzzle for the recently launched startup and an interesting way to experience a game.
The puzzle in this case is trying to dismantle a bomb set by a composer driven insane by rejections from the Denver Performing Arts Center. Players work together as a team, to solve puzzles that engage them mentally and physically, primarily through audible clues. They have 60 minutes to stop the bomb, before ker-plooyee! or before they make a mistake that ends in ker-plooyee!
(Confluence Denver's crack team of detectives ker-plooyeed, by the way.)
While the whole experience is unique, what's just as interesting is the technology behind it. Designed by the Puzzah! team, the software actually adjusts the game room -- don't worry, it's not an Orwellian mechano-nightmare of a room -- to the players' abilities, offering more or fewer clues based on their ability to solve the puzzles.
Puzzah! is aiming the interactive puzzles as fun way to work together with friends, family and coworkers to develop problem solving skills and engage in team building exercises. The puzzles are designed to hold up to five adults. Currently the company only has one game room, but its second room, "The Steal," already is under construction. What exactly it's about is still a mystery.
Puzzah! also has a small gift shop and waiting room in the front where people can check out and purchase other puzzles. They include classics like Rubik's Cubes and nail puzzles.
Contact Confluence Denver Innovation & Jobs News Editor Chris Meehan with tips and leads for future stories at chris@confluence-denver.com.
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